sv_waterdist # Set Vertical View when eyes are near water plane. sk_max_smg1_grenade # # is new max ammo for SMG grenades air_density # Change the density of air. (Add number in place of #) physcannon_cone # Changes the radius of the cone used to pick up objects npc_create_aimed Creates an NPC (Aiming away from player) Hurtme # Damages player by whatever variable you input as # cl_ragdoll_collide 1 Enables ragdolls that don't clip through each other, but stack realistically on one another. exec # Execute a script file (Input filename in place of #) help $ replace $ with a command to get a brief description of it sv_soundemitter_filecheck Toggle reporting missing .wav files for sounds sk_plr_dmg_alyxgun # # is new damage for Alyx Gun (default 150) sk_plr_dmg_grenade # # is new damage value for grenades sk_plr_dmg_357 # # is new damage value for the .357 Magnum sk_plr_dmg_crossbow # # is new damage value for the crossbow sk_plr_dmg_crowbar # # is new damage value for the crowbar sk_plr_dmg_pistol # # is new damage value for the pistol sk_plr_dmg_ar2 # # is new damage value for the Pulse Rifle sk_plr_dmg_rpg_round # # is new damage value for the RPG sk_plr_dmg_buckshot # # is new damage value for the shotgun sk_plr_dmg_smg1 # # is new damage value for the SMG sk_plr_dmg_smg1_grenade # # is new damage value for the SMG's grenades sk_max_alyxgun # # is new max ammo for Alyx Gun (default 0) sk_max_grenade # # is new max ammo for grenades sk_max_smg1 # # is new max ammo for submachine gun sk_max_357 # # is new max ammo for the .357 Magnum sk_max_crossbow # # is new max ammo for the crossbow sk_max_pistol # # is new max ammo for the pistol sk_max_ar2 # # is new max ammo for the Pulse Rifle sk_max_ar2_altfire # # is new max ammo for the Pulse Rifle's energy orbs sk_max_rpg_round # # is new max ammo for the RPG sk_max_buckshot # # is new max ammo for the Shotgun net_graph 1 a more thorough fps display viewmodel_fov # Adjusts size of the weapon you're carrying (54 = default) cl_showpos 1 Brings up position display in top right of screen (0 removes it) getpos can be used to get current coords for use with setpos skill # change skill level (# = 1, 2, or 3) physcannon_maxforce # Changes how hard you propel objects with the Gravity Gun physcannon_maxmass # Changes how large pulled objects can be physcannon_pullforce # Changes how quickly objects are pulled physcannon_tracelength # Changes the length that objects can be pulled from host_timescale # Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster) impulse 76 Creates a human grunt. shake Creates an earthquake. mat_yuv 1 Disables Color Mode crosshair 0 Disables Crosshair maps Displays map listing mat_yuv 0 Enables Color Mode crosshair 1 Enables Crosshair +mlook Enables mouse look firstperson First Person View sv_infinite_aux_power 1 Gives infinite power for sprinting, breating underwater, etc. give item_battery Gives you 15+ battery give item_healthkit Gives you 25+ healthkit weapon_frag Gives you a frag grenade impulse 101 Gives you all weapons r_screenoverlay effects/combine_binocoverlay.vmt Gives you Combine vision during gameplay. give weapon_annabelle Gives you Father Gregori's modified shotgun give weapon_alyxgun Gives you the 'Alyx Gun' weapon_357 Gives you the .357 Magnum. weapon_crossbow Gives you the crossbow weapon_crowbar Gives you the crowbar give weapon_physcannon Gives you the Gravity Gun give item_suit Gives you the HEV suit item_healthkit Gives you the large health kit (25HP) weapon_ar2 Gives you the Overwatch Standard Issue Pulse Rifle weapon_pistol Gives you the pistol weapon_rpg Gives you the RPG weapon_shotgun Gives you the shotgun give item_healthvial Gives you the small health vial (10HP) weapon_smg1 Gives you the SMG r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt Gives you weird vision during gameplay. buddha Health never goes below 1 sk_plr_num_shotgun_pellets # Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. give item_battery Increases suit charge by 15 points. kill Kills yourself (I hardly see use for this) mat_numtextureunits # Limit the number of texture units. (Add number in place of #) (0=Default) physcannon_megacannon 1 Makes your Gravity Gun a Super Gravity Gun setpos Move player to specified origin sk_npc_dmg_shotgun # NPC's do # damage with shotgun sk_npc_dmg_ar2 # NPC's do # damage with the pulse rifle sk_npc_dmg_smg1 # NPC's do # damage with the smg play demo_name Plays demo.(change demo_name to the demo you want to be played) record demo_name Records a demo of all the user's actions within the game until the "stop" command is issued. mat_fullbright 1 removes all shadows (a 0 restores them) impulse 203 Removes the item or NPC you are pointed at mat_depthbias_normal 1 See through walls sv_gravity # Set Gravity (Add number in place of #)dsp_explosion_effect_duration # dsp_explosion_effect_duration # Set length of confusion/ear-ringing effect(Add number in place of #) sv_stopspeed # Set Minimum Stopping Speed on ground (Add number in place of #) sv_friction # Set World Friction (Add number in place of #) sv_bounce # Sets bounce multiplier for physically simulated object collisions Developer 1 Sets developer mdoe to on Developer 0 Sets developer mode to off Developer 2 Sets developer mode to verbose sv_maxvelocity # Sets Maximum Velocity of any moving object (Add number in place of #) cl_showfps 1 Show FPS rate status shows some game info, incl. current map setang Snap players eyes to a specified pitch yaw ch_createjeep Spawn a Jeep ch_createairboat Spawn an airbot impulse 82 Spawns a Jeep weapon_bugbait Spawns a Pherapods. give item_ammo_357 Spawns ammo for the .357 magnum give item_ammo_crossbow Spawns ammo for the Crossbow give item_box_srounds Spawns ammo for the Pistol impulse 83 Spawns an Airboat give item_ammo_ar2_altfire Spawns energy grenades for the Overwatch Pulse Rifle give item_rpg_round Spawns grenades for the RPG give item_ml_grenade Spawns grenades for the RPG give item_ar2_grenade Spawns grenades for the SMG (strangely enough) give item_ammo_ar2 Spawns primary fire ammo for the Overwatch Pulse Rifle give item_box_mrounds Spawns primary fire ammo for the SMG give item_box_buckshot Spawns shells for the 12-gauge shotgun stop Stops recording the current demo. sv_infinite_aux_power 0 Takes away infinite power for sprinting, breating underwater, etc. thirdperson Third Person View npc_create This creates Non-Player Characters. Guide to these characters are a bit below. prop_debug Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) mat_yuv 0 Turn off Black and White mode mat_yuv 1 Turn on Black and White mode sv_cheats 1 Turns cheats on. Type 0 to turn them off. Doing this will turn off achievements, though. ai_disable Turns Non-Player Characters off. Type again to resume. cl_drawhud 0 Turns off your HUD cl_enablehud 0 Turns off your HUD cl_drawhud 1 Turns on your HUD cl_enablehud 1 Turns on your HUD sv_unlockedchapters # Unlocks Chapters 1 through #